ACDSee Photo Studio Professional (64-bit)

最新版本 GameMaker Studio 2.1.5 Build 322

GameMaker Studio 2.1.5 Build 322

作為一個成熟的 RAW 編輯器和數字資產管理解決方案,ACDSee Photo Studio Professional 64bit 充滿了你所需要的一切,以便掌握你的攝影工作流程。隨著性能的提高,這款富含 GPU 的軟件繼續呈現出不斷擴展的改進列表,旨在簡化您的流程,並為您的映像開發提供具有競爭力的專業優勢。下載適用於 Windows PC 的 ACDSee Photo Studio Professional 64bit!



ACDSee Photo Studio Professional 功能:

綜合性 RAW Editor
利用 Photo Studio Ultimate 內置的超過 500 種相機型號支持您的 RAW 圖像。為了獲得最佳的自由度,請從相機捕獲的粗略數據開始,使用曝光,對比度,顏色,修復,銳化和其他基於細節的工具對其進行轉換.

輕鬆實現數字資產管理
尋找,整理,移動,組織和共享需要完全掌握您的攝影工作流程就在這裡,在您的指尖。將評分,分層關鍵字,類別和位置數據添加到您的圖像。使用可視標籤或可自定義的顏色標籤,快速識別照片以作進一步處理.

刪除並替換
從照片中取出你想要的,然後整合其餘部分。選擇不需要的對象進行刪除,並使用智能擦除功能來填充具有匹配背景的區域。這種內容感知工具即使在提取電話桿,陌生人群,缺陷,不祥之處等任何你想要的東西時也會產生自然的結果.

變形和改革
創造性的圖像處理從未如此流暢。液化工具可以讓您扭曲圖像中的物體而不影響質量。移位,捏,凸起或恢復。開發自由流動的設計,或通過移動像素而不改變它們來潤飾肖像。 * 僅適用於 64 位.

移動生活
使用 ACDSee Mobile Sync,您可以通過移動設備無線和即時地將照片和視頻直接發送到 ACDSee Photo Studio Professional (64-bit)!只需選擇並發送。在 iPhone 和 Android 上可用,ACDSee Mobile Sync 應用程序會跟踪哪些照片已發送,因此您不必這樣做。通過靈活的選擇選項和可配置的文件名和子文件夾縮放流程。編輯和傳輸元數據,同時利用 iPhone 上的 RAW 支持.

Intelligent& 高級調整
成為圖像中光線和色彩的主人。用數學精確度控制亮度,飽和度,色調和振動。直觀的照明調節工具使您可以輕鬆地使用我們的專利 Light EQTM 調節曝光。技術。劇烈轉換特定區域的燈光,不影響整體圖像,或微妙地調整個別的音色帶.

注意:32 天試用版.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.1.5 Build 322
檔案名稱 GameMakerStudio-Installer-2.1.5.322.exe
檔案大小 179 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 ACD Systems Inc
官網 https://www.acdsee.com/en/products/photo-studio-professional
更新日期 2018-08-04
更新日誌

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

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