Unity

最新版本 Unity 2019.3.9

Unity 2019.3.9

Unity 2019.3.9
Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Workflow
Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Quality
Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Animation
Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Performance
Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

Multi-platform
No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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軟體資訊
檔案版本 Unity 2019.3.9

檔案名稱 UnityDownloadAssistant-2019.3.9f1.exe
檔案大小 204.8 KB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Unity Technologies
官網 http://unity3d.com/unity
更新日期 2020-04-09
更新日誌

What's new in this version:

Fixes:
2D:
- Allow users to specify negative normal angles for ContactFilter2D
- Colliders should also respect Pivot property of Edge Sprites in Sprite Shape
- Ensure SpriteShape are not generated when not in view on Runtime
- Fix crash while quickly moving the mouse and deleting Tilemap Tiles on a Hexagonal Grid with a TilemapRenderer in Individual mode
- Fixed broken documentation links in inspectors for com.unity.2d.animation package
- Fixed exception after reverting from creating new vertices and edges in Skinning MOdule
- Fixed PSDImporter broken documentation links in inspectors
- Fixed PSDImporter creates empty GameObject in certain cases
- Fixed Sprite asset used by SpriteSkin in Scene is being deleted
- Fixed Sprite deformation not updated when GameObject is being enabled with SpriteSkin component
- Fixed SpriteSkin always deform even when culled by adding alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
- Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector
- SpriteShapeController leaks memory when zero control points are used

Android:
- Cutout is calculated incorrectly when device is not in full screen mode
- Fixed Linear to sRGB color conversion for IMGUI when rendering with Universal RP
- Fixed Linear to sRGB color conversion for Screen Space - Overlay UI when rendering with Universal RP
- Local fullscreen mode setting on Samsung devices is overriden by editor when render outside safe area setting is disabled

Asset Import:
- Fixed AssetImportWorker taking autoconnect player connections

Editor:
- Classes that depend on libMonoPosixHelper.so will now work in playmode in the Linux editor
- Do not resize Editor Windows when polling the mouse position inside of an Editor Window GUI call
- Fixed Console Window not receiving Logs from a built Player until the connection drop-down is clicked
- Fixed IME related APIs in Input class not working, even when using the new Input System package
- Fixed inconsistent Slider behavior when label width is not specified
- Fixed issue with the changing of the size of the input search field
- Fixed missing borders (i.e. inspector window and player settings)
- Fixed the background color and border color of buttons in their various states for IMGUI and UIElements
- Restores previous behavior
- When setting Playmode be sure to not change state if already playing

GI:
- Fixed crash in PVRTransmissionTextureData after loading another Scene while computing lighting

Graphics:
- ComputeBuffer.SetData sub-updates combined with AsyncGPUReadback fixed in Vulkan
- CopyTexture with element correctly copies 3D texture slices. Previously it only copied the first slice regardless of the specified element
- Filter out SetWantsStructuredBufferBinding for no readable meshes
- Fix a bug where Unity did not bind IndirectArguments ComputeBuffers correctly on D3D12 if the stride was not equal to 4 (the size of a 32-bit integer)
- Fix slow compilation of vfx shaders in big project by not recreating all shaders in that case
- Fixed error messages produced, when using -force-vulkan command line option, when the editor is started

Physics:
- Fix an issue where a child Kinematic Rigidbody2D using Interpolation doesn't correctly follow a parent Dynamic Rigidbody2D also using Interpolation
- Fix an issue where CompositeCollider2D and PolygonCollider2D produce edges which cause unpredictable collision detection using collider cast queries
- Fix to ensure that previous linear/angular velocity/drag after a Rigidbody2D.MovePosition or Rigidbody2D.MoveRotation is restored

Plugins:
- Failed P/Invokes due to plugin not being found are no longer logged to player log because the information is already conveyed through DllNotFoundException

Prefabs:
- Fix null reference exception is thrown when applying modified Button UI component property to prefab

Profiler:
- Fix PVRContextManager thread has no data and occupies important area in Profiler Timeline View
- Fixed an issue whereby the CPU Profiler's 'Show Related Objects' panel could display incorrect names when profiling a build
- Fixed Performance decrease in EditorOverhead using Deep Profile

Scripting:
- Check if scripting is shutting down to prevent an Internal_ApplicationWantsToQuit crash
- Fix rare issue with player crashing on startup when having editor only serialized fields that use abstract classes
- Fixes a performance issue in UnsafeUtility.IsValidNativeContainerElementType() and fixes a bug where UnsafeUtility.IsUnmanaged() could return an incorrect result

- Services: Fix crash in CrashReporting::LogBuffer::RecordLogMessage when called from multiple background threads simultaneously
- Shaders: Surface shader writes into o.Emission channel were ignored in some cases
- UI Elements: Fix USS variable gets corrupted when psuedo state is changed
- Universal Windows Platform: Fixed Cursor image getting visually corrupted when using ExecutableOnly builds
- Universal Windows Platform: Fixed the build failing for certain architecture if there is a native plugin in the project that only targets another CPU architecture (for instead, if your plugin only supports x64 and you're building for ARM64)
- Video: Disabled VideoPlayer warning shows up when VideoClip field gets set to null in OnDestroy() method
- Video: Editor Freezes when trying to import 10-bit video
- WebGL: Allow WebGL build run in background when canvas is not displayed
- Windows: Fixed cursor lock getting lost on Windows 7 when pressing Windows key, then clicking on the task bar and finally clicking back on the game window
- Windows: Native plugins are now put into correct CPU specific architecture folder
- Windows: Unity Crash Handler no longer opens the game process with PROCESS_ALL_ACCESS flag upon the game launch. Instead, it does it only if the game crashes
- XR: Fixed usage flag for foveation map ImageViews during Vulkan multiview framebuffer creation
- XR: The builtin resources zip was not updated after the Font.shader code had been updated to properly handle VR

API Changes:
- 2D: Added: Added API to access SpriteSkin deformed buffer
- Scripting: Added: Included possibility to add public headers to XCode project

Changes:
- 2D: Remove unused Reset Bounds button from SpriteSkinEditor
- Mobile: Removed Game SDK 3.1 initialization due to issues in GameSDK 3.1. Any other GameSDK version is still supported
- Package Manager: Version conflicts involving a direct project dependency are now reported like any other version conflict instead of being silenced

Improvements:
- 2D: Added message to inform user on dependent packages when viewing certain sample Scenes in com.unity.2d.animation
- 2D: Adjust length of popup and value fields for Weight Slider Window in Skinning Module
- 2D: Improved SpriteSkinEditor UI
- Editor: Dragging material over the scene view might be slow: https://unity3d.atlassian.net/browse/EC-612
- Editor: Scene view custom camera FOV is now the actual FOV, makes it easier to make scene & game cameras match (default FOV changed to 60 degrees)
- Editor: Scene view Frame Selected now properly takes custom FOV into account

Unity 2019.3.9 相關參考資料
Unity 2019.3b - Unity

In the Unity Editor, you can find Raytracing Shaders and Raytracing Acceleration Structures with the API needed to create/build/update the structures and dispatch/ ...

https://unity3d.com

Download Archive - Unity

Unity 2019.3.9. 8 Apr, 2020. Release notes. Downloads (Mac). Unity Installer · Unity Editor · Cache Server · Built in shaders · Torrent download (Win+Mac).

https://unity3d.com

What's new in Unity 2019.3.9 - Unity

Unity 2019.3.9. Additional downloads. Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or ...

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Update - Unity

Download Unity 2019.3.9. Hey, welcome back! I already have Unity Hub. Install version from Unity Hub. I do not ...

https://unity3d.com