VueScan (64-bit)

最新版本 GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375
VueScan 64 位掃描程序可與大多數高質量平板和膠片掃描儀配合使用,以生成具有色彩保真度和色彩平衡的掃描。它非常易於使用,並且還具有用於恢復專業攝影師使用的褪色,批量掃描和其他功能的高級功能.

您的掃描儀不再受操作系統支持嗎?還是你正在尋找更多的功能從你的掃描儀比它來?下載 VueScan。它取代了掃描儀隨附的軟件,因此您可以獲得更好的掃描效果並延長您的硬件使用壽命.

VueScan 在您的系統上不會改變任何內容,也不會在您的操作系統中安裝任何軟件,所有其他掃描儀軟件將繼續運行。您可以隨時購買 VueScan 64 位,並立即得到一個禁用圖像水印的序列號。

VueScan 功能:

兼容超過 3000 掃描儀
VueScan 與 Windows,Mac OS X 和 Linux 上超過 3000 個不同的掃描儀兼容。查看掃描儀是否工作的最好方法是下載 VueScan(僅需 60 秒)。您還可以查看支持的掃描儀列表.

為什麼要立即購買新產品?
VueScan 可以節省您的掃描儀,節省您的成本並提供您無法在其他地方找到的功能強大的新功能,甚至不包括製造商。使用 VueScan 防止您的掃描儀過時(和垃圾填埋場).

VueScan Mobile for iOS and Android
如果您有 iPad,iPhone 或 Android 手機或平板電腦,則可以使用 VueScan Mobile Free 進行掃描。這是一個完全免費的程序,可與內置相機和大多數聯網的惠普,佳能,愛普生,兄弟和三星掃描儀配合使用。

輸出以多種格式掃描
V 掃描可以輸出 PDF,JPEG 和 TIFF 掃描的文檔,照片和膠片格式。它還可以識別使用 OCR 的文本,並使用平板掃描儀和帶有自動文檔進紙器的掃描儀創建多頁 PDF

非常適合初學者和專業用戶使用
我們建立了 VueScan,使兩種完全不同類型的用戶可以使用它。初學者只需要運行 VueScan 並按下“掃描”按鈕。 Pro 用戶可以更改為“標準”或“專業”選項來解鎖強大的功能,以便完全控制掃描.

靈活的許可證
您可以在最多四台個人使用的計算機上使用 VueScan,以及任意操作系統,與任何數量的掃描儀,x32 和 x64,與一個單一的許可證。標準版有一年的免費升級,專業版有無限的免費升級.

注意:在演示版本的限制是水印掃描圖像.

也可用:下載 VueScan for Mac

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.1 Build 375

檔案名稱 GameMakerStudio-Installer-2.2.1.375.exe
檔案大小 182 MB
系統 Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 Hamrick Software
官網 https://www.hamrick.com/
更新日期 2018-12-06
更新日誌

What's new in this version:

Release Notes:

Beta Channel:
- Added a new Preference to opt-in to the beta release programme
- For more info, see this FAQ

Updated macOS IDE's Mono version:
- The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
- Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
- Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
- Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues:
- Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
- Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
- Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
- Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
- Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
- Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
- Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support:
- Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
- Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
- Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
- Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F:
- Fixed a variety of bugs with this tool
- Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
- Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc:
- Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
- Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
- Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
- Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
- Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
- Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
- Object Editor: Can now press Delete on an event to remove it
- Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
- Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
- Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
- Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs:
- There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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